How colour theory from the ’90s still defines great JRPGs

How colour theory from the ’90s still defines great JRPGs

JRPGs have been having a second wind, not just coming from established Japanese studios like Atlus, Square Enix, and Falcom, but also from indie game devs outside of Japan inspired by the genre’s classic 16-bit golden age. Forge of the Fae is a little different in that its developer Datadyne is actually based in Japan, albeit still founded by and consisting of foreigners.

The company has actually been around for almost a decade, specialising in IT consulting before finally leaping into game development after successfully crowdfunding Forge of the Fae last year. Like other retro-inspired JRPGs such as Sea of Stars and Chained Echoes, it’s a game using pixel art that reminds you of the SNES era of JRPGs, though it also comes up with detailed sprites and animations that would have been impossible back then. But even without those hardware limitations, Datadyne CEO David Schooley still finds the ’90s aesthetics very influential.

Forge of the Fae; a large frog rises from a swamp in an indie game

(Image credit: Datadyne)

The Brian Froud influence

Share this post :

Facebook
Twitter
LinkedIn
Pinterest

Create a new perspective on life

Your Ads Here (365 x 270 area)
Latest News
Categories

Subscribe our newsletter

Stay updated with the latest tools and insights—straight from ToolRelay.