This game is Pokémon if the creatures were made with AI – here’s why that’s not as bad as you think

This game is Pokémon if the creatures were made with AI – here’s why that’s not as bad as you think

Games designed around AI are no longer a future problem hovering in the periphery. They’re here, they’re playable, I’ve seen one, and they’re starting to show intent. Bobium Brawlers, Studio Atelico’s debut iOS game, is one of the first I’ve seen that’s unashamedly AI-first, where players create content from prompts, and that alone makes it feel oddly brave.

This isn’t a tech demo hiding behind buzzwords, but it’s also not a AAA blockbuster trying to smuggle AI into a familiar formula. It’s a small, mobile PvP game built to prove a point: that a game with generative AI at its heart can actually work. In doing so, it hints, quietly, at what comes next. (Read how artists are actually using AI in workflows for more.)

Screens from a cartoon card battle game for iPhone

Creature cards are generated from text prompts, including abilities, stats and attacks. (Image credit: Studio Atelico)

A traditional approach to something new

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