Subnautica 2 uses Unreal Engine 5 to make the ocean feel psychologically hostile

Subnautica 2 uses Unreal Engine 5 to make the ocean feel psychologically hostile

During the Subnautica 2 gameplay deep dive ahead of today’s early access there’s a moment where the conversation shifts away from pure tech talk and starts sounding more like a discussion about horror cinematography, and that’s really where the game stops being just another ‘look at our realistic Unreal Engine 5 water’ showcase and becomes a more deliberate demo of how Subnautica 2’s world will be experienced, which is one of eerie dread mixed with colourful beauty.

Subnautica 2, like its predecessor, lands in a sweet spot where exploration can be fun, the world is so beautifully realised you’ll want to see what’s down there, but it also plays with the fear of the unknown. The game’s visual design, use of Unreal Engine 5, and gameplay loop are all built to play with visibility, distance, and the way our own imaginations happily fill in the gaps that the darkness at the bottom of an alien ocean keeps hidden. The ocean in Subnautica 2 isn’t being tuned for realism as such, even though it looks physical and reacts in real ways, but it is playing on the fear of uncertainty.

Screens from sea exploration game Subnautica 2

(Image credit: Unknown Worlds Entertainment)

“We really try and hide the stuff that’s on the horizon so that you still get those blurry, moving creatures on the edge of your view,” explains lead game designer Anthony Gallegos during the presentation, and it’s one of those lines that neatly sums up why thalassophobia – the fear of deep, dark, empty bodies of water – works so well in games like this. The original Subnautica was great at presenting a watery space that darkened and teased shifting shapes just out of sight, and this sequel is making use of Unreal Engine 5 to really take that idea and give more realism.

I can see this in the demo as Gallegos explores the sea in the hands-on demo, with vibrant deep blues, light diffused and reflecting off rocky outcrops, and the shimmer of sea creatures and alien fish just up ahead, somewhere over a sandy. But for all its beauty, below the camera is darker, teasing hidden depths and perhaps something not quite so serene.

Screens from sea exploration game Subnautica 2

(Image credit: Unknown Worlds Entertainment)

UE5 lights the seas

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