From paper sketches to virtual models: the evolution of stage design

From paper sketches to virtual models: the evolution of stage design

Recently, I was looking through my old work files and found 2D stage references I made more than ten years ago. Back then, these sketches were used to design stages for shows, TV studios, and esports events. I put the concept on paper as a working plan: the scale, the space logic, the main focus points, and how the stage should function.

I wasn’t drawing a background. I was creating a base that everyone could use. The client could understand what they would get. Production departments could see what they would work on and how they would contribute. It was a shared 2D language for everyone involved.

stage design

(Image credit: Ihor Chupryna)

Stage design then and now

stage design

(Image credit: Ihor Chupryna)

I started by drawing TV studios by hand. I brought my sketch, explained how the stage should work, and then the team built the solution in real life. Later, tablets arrived and the process got faster: instead of paper, I switched to Procreate. It was still 2D, but it was easier to edit and iterate, and speed always matters in real projects.