I played Reach and have never felt like more of a parkour king in VR

I played Reach and have never felt like more of a parkour king in VR

Five years since its release, Half-Life: Alyx still stands as the high bar for a full-length blockbuster VR game in visuals, storytelling and gameplay. Not that there haven’t been admirable attempts, like Batman: Arkham Shadow, Horizon Call of the Mountain or Alien: Rogue Incursion, but I’ve always found they fall short.

That however hasn’t stopped VR studio nDreams – who previously made the wonderful Synapse – from uttering Valve’s masterpiece when I was invited to play its new game Reach, ahead of its reveal at the Future Games Show.

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